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Learning iPhone Game Development with Cocos2D 3.0

Kirill Muzykov




[PDF.op59] Learning iPhone Game Development with Cocos2D 3.0

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 | #2534462 in Books |  2014-07-11 |  2014-06-25 | Original language:English | PDF # 1 |  9.25 x.98 x7.50l,1.63 | File type: PDF | 512 pages

||1 of 1 people found the following review helpful.| detailed example|By W Boudville|The text is very much a detailed building of an example game within the cocos2d framework. It walks through chapter by chapter, systematically adding features to the game. All within the Xcode and Objective C context that hitherto has been necessary for iPhone application development.

Game ideas like using sprites, the implementation o|About the Author||Kirill Muzykov |Kirill Muzykov has been passionate about programming since the age of six, when he wrote his first line of code in BASIC. After graduating from university, he worked for a couple of years in a software development company

Harness the power of Cocos2D to create your own stunning and engaging games for iOS

About This Book

  • Find practical solutions to many real-world game development problems
  • Create games from start to finish by writing code and following detailed step-by-step instructions
  • Full of illustrations and diagrams, practical examples, and tips for deeper understanding of game development in Cocos2D for iPhone

Who This Book I...

You can specify the type of files you want, for your gadget.Learning iPhone Game Development with Cocos2D 3.0   |  Kirill Muzykov. I have read it a couple of times and even shared with my family members. Really good. Couldnt put it down.

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