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Learn cocos2d Game Development with iOS 5

Steffen Itterheim, Andreas Lw




[PDF.ph57] Learn cocos2d Game Development with iOS 5

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 | #2336465 in Books |  Apress |  2011-11-08 | Original language:English | PDF # 1 |  9.25 x1.20 x7.50l,1.99 | File type: PDF | 532 pages

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||0 of 0 people found the following review helpful.| Pretty good intro to cocos2d game programming|By Gino Lee|Pretty good intro to games development using cocos2d and MacOS/iPad/iPhone. The downloaded source code material works fine with the latest version of Xcode 4.4 and Mac Lion OS.

I read a couple other reviews that complained about incomplete source code. The author mentions where to download the accompanying sou|About the Author|Steffen Itterheim is a professional games and tools developer. He has worked for Electronic Arts Phenomic for the past seven years. Be it scripting, programming, or foreign languages, he's done it all. He has extensive experience with game local

Create compelling 2D games with Learn cocos2d Game Development with iOS 5. This book shows you how to use the powerful cocos2d game engine to develop games for iPhone and iPad with tilemaps, virtual joypads, Game Center, and more.

It teaches you:

  • The process and best practices of mobile game development, including sprite batching, texture atlases, parallax scrolling, touch and accelerometer input.
  • How to enhance your games us...

    You can specify the type of files you want, for your gadget.Learn cocos2d Game Development with iOS 5   |  Steffen Itterheim, Andreas Lw. I was recommended this book by a dear friend of mine.

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