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Getting Started with SpriteKit

Jorge Jordan




[PDF.kr39] Getting Started with SpriteKit

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 | #2604820 in Books |  2016-01-25 |  2016-01-25 | Original language:English | PDF # 1 |  9.25 x.51 x7.50l,.87 | File type: PDF | 226 pages

||0 of 0 people found the following review helpful.| You will make a simple game, and will have ...|By The Guy|You will make a simple game, and will have knowledge / intuition to tweak it or make your own version. As a tutor and a student, i found this book to be effective.|1 of 1 people found the following review helpful.| Puts the rabbit in the hat for SpriteKit.|By pauland|I'v|About the Author||Jorge Jordan |Jorge Jordan is an iOS indie developer who's passionate about how things work since his childhood. This is the reason why he graduated in computer science and became a Java developer. After buying his first iPhone, he becam

Key Features

  • Learn the key concepts of game development in iOS
  • Take advantage of SpriteKit to create your own games and improve your apps
  • Follow the step-by-step chapters to create a complete product ready to submit to the App Store

Book Description

SpriteKit is Apple's game engine to develop native iOS games. Strongly boosted by the Apple Inc., Cupertino, it has increased in popularity since its first release. This boo...

You can specify the type of files you want, for your gadget.Getting Started with SpriteKit   |  Jorge Jordan. Just read it with an open mind because none of us really know.

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