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Digital Play: The Interaction of Technology, Culture, and Marketing

Stephen Kline, Nick Dyer-Witheford, Greig de Peuter




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 | #4769455 in Books |  Mcgill Queens Univ Pr |  2003-05-26 | Original language:English | PDF # 1 |  9.00 x1.20 x6.00l,1.52 | File type: PDF | 376 pages

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||4 of 5 people found the following review helpful.| Critical postmodern analysis|By Malvin|"Digital Play" critically analyzes the video and computer game industry and theorizes about its significance in contemporary society. The book is somewhat unusual in that it is the collaborative product of three authors, but the writing seems to blend perfectly and makes for a consistent and high-quality read. The end product is an accessi| |"The authors are to be commended for undertaking this major history of the video game in our contemporary global economy. I am impressed with their research, and the arguments are convincingly developed using careful textual analysis and powerful graphic illus

Digital Play offers a critical analysis of interactive media. Inspired by the work of Raymond Williams, the book traces the development of video gaming from its humble origins in hacker circles to its current status as a $20 billion global cultural industry. Stephen Kline, Nick Dyer-Witheford, and Greig de Peuter systematically debunk cyber-guru optimism about globally networked digital communications by analysing the management practices of the corporations that designe...

You can specify the type of files you want, for your gadget.Digital Play: The Interaction of Technology, Culture, and Marketing   |  Stephen Kline, Nick Dyer-Witheford, Greig de Peuter. I really enjoyed this book and have already told so many people about it!

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