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Algorithms and Networking for Computer Games

Jouni Smed, Harri Hakonen




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 | #2897626 in Books |  2006-06-16 | Original language:English | PDF # 1 |  9.82 x.90 x6.87l,1.55 | File type: PDF | 288 pages

||3 of 3 people found the following review helpful.| Don't waste your money; dry and out-of-date|By Michael Pohoreski|This 2006 book is your classic overpriced useless academic textbook. That means:

a) It has an extremely limited useful context,
b) it has no code, only pseudo code -- there is a link for code apparently
c) incomplete and doesn't discuss more modern solutions

The chapter on Random N| |"Indispensable for game theorist or game developers…highly recommended." (CHOICE, February 2007) |"…I recommend this book for game developers, students, researchers, and specialists in game programming." (Computing s.com, December

Algorithms and Networking for Computer Games is an essential guide to solving the algorithmic and networking problems of modern commercial computer games, written from the perspective of a computer scientist. Combining algorithmic knowledge and game-related problems, the authors discuss all the common difficulties encountered in game programming.

The first part of the book tackles algorithmic problems by presenting how they can be solved practically. As well a...

You easily download any file type for your gadget.Algorithms and Networking for Computer Games   |  Jouni Smed, Harri Hakonen. I was recommended this book by a dear friend of mine.

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